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Web 15.2.0 - The InteracWeb (Patent Pending On Name)

I was rummaging through some stuff last night and I found an original Nintendo “Game & Watch” Zelda game which I believe was the first Zelda game to go mobile.

What’s so brilliant about the way the Nintendo guys/gals work is that always concentrate on gaming rather than worrying about CPU speeds. The pictures above show one of Ninty’s first hand-held games and also their most recent hand-held console, the DS. See the similarities? Two screens for different purposes; genius in the past and genius now.

Although I’m a self proclaimed Nintendo FanBoy, I know that they don’t always get it right; but when they do, they get it really right. A new Zelda game is about to be released on the DS that relies primarily on the stylus; a flagship game that you control by touch. Gamble? Nahhh… I’d say it’s likely to be genius again.

This innovation never ceases to amaze me; a touch-screen on a hand-held and of course a motion-sensing remote for their desktop console, the Wii. Different interaction for different proximities. Does this mean that interaction is the key to innovation?

Whilst the web can sometimes seem stunted due to different users running at a different pace to where some of us would like it to be, it seems that we can now cater for those who want Nintendo-type interaction with the web. Just this week, Opera published a Wii API, whereby (provided you have a Wii and the Opera browser installed) a developer can build pages specifically to work with the Wii Remote. Who’s up for closing pop-ups with a punch?

There’s also Flash interaction with Wii Flash and Mac interaction with DarwiinRemote. Let’s use these to make the web truly interactive.

Nintendo, I love you!

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